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Free Mech Test Drive: Bruiser and Reaper


Free Mech Test Drive: Bruiser and Reaper

Attention, mech pilots! For a limited time, you can test drive the Bruiser and Reaper for free. Try before you buy! Best of all, any levels these mechs gain during the test drive will be saved, even if you don't unlock them before the end of the test drive!

You've heard the buzz saw of the Point-D Vulcan coming up behind you and felt the hail of bullets tearing through your mech. Now here's your chance to try it out on the Bruiser, the only mech stock equipped with a Point-D Vulcan. Add in Hellfire Missiles for long-range punishment and Damage Absorb for extra defense, and you get a versatile medium mech that can engage targets at long or short range.

The Reaper is a light sniper mech from Prosk R&D. It has speed, mobility, and a zoom-mode rifle that can tear through enemies. Nicknamed "the Ripper", this mech comes standard with the KE-Sabot and AM-SAR, two powerful and accurate rifles that become even more deadly when using the scope. Add in the Precision Overdrive ability, and you almost literally can't miss with this mech.

Head to your Garage to test drive these mechs right now until June 11!



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12 Comments

bruiser and reaper test drive?

The bruiser packs the powerful but fairly unreliable hellfire missiles.  Great against noobs who rage about them being OP, less so at the advanced level.

Most people consider reapers almost useless without a slug rifle.  Precision overdrive is at most half of a proper ability and the mech's unique secondary doesn't make up for it.

This ought to be amusing.
When's the new update?
Yesterday I found a test-drive reaper in my Garage that almost certainly I didn't unlock unless of course while a was sleeping, I managed to turn on the computer, start Hawken, type in the password, go to the shop tab and pick the reaper up.

I subscribe Vulong's question.

View Postkarnak, on May 29 2013 - 10:46 AM, said:

Yesterday I found a test-drive reaper in my Garage that almost certainly I didn't unlock unless of course while a was sleeping, I managed to turn on the computer, start Hawken, type in the password, go to the shop tab and pick the reaper up.
Spoiler
Scapes, why do you like the Bruiser anyway? Doesn't having your Hellfires slam into walls and miss 75% of the time get frustrating?
If you spend time to learn how and when to use them, they don't always hit the walls so much.

Edit: That's without mentioning the lock-on bug.

View Posttease_it, on May 29 2013 - 11:07 AM, said:

If you spend time to learn how and when to use them, they don't always hit the walls so much.

Edit: That's without mentioning the lock-on bug.

Unfortunately that isn't true. The problem with the Hellfires is that your success with them is so heavily influenced by the enemy's maneuvering and positioning. Some people are able to consistently dodge them, and most good players keep out of LOS. I'm quite experienced with the Hellfires (being called one of the best Rocketeer players by The Cockpit, to my dismay) and I know when the blame must be placed on the weapon. Probably the most accurate disadvantage I could point out about them is "lack of versatility". Once the Hellfires are launched, you're no longer in control of their fate. Unfortunately, it's the only weapon that literally gives the target control. You can literally just tap the jump button once to make the hellfires instantly slam into the ground.
Maybe that's how you see it, but when I said "learn how to use them", I meant learn when to fire them and when not to, learn to use the enemy's movement against them to guide them into your missiles.  Granted, there are some things you can't avoid with hellfires, but that's all a part of figuring out how to use them.  Just like the sabot rifle, there are certain situations where hellfires just won't cut it.  Being good with the weapon means knowing what you need to do to make the best use of it.

People have tried the bunny-hop tactic against me in my rocketeer, and, depending on how far away they are, I could just fire the missiles up or wait for them to land, then fire, and they would still hit.  Being airborne helps, too.  It may sacrifice mobility, but it makes them a bit more effective.

View PostTheVulong, on May 29 2013 - 10:54 AM, said:

I do believe you've even played a few matches - i saw your Scout wearing a sleep cap :lol:
I might have a problem then. :D

tease_it, on May 29 2013 - 11:57 AM, said:

Maybe that's how you see it, but when I said "learn how to use them", I meant learn when to fire them and when not to, learn to use the enemy's movement against them to guide them into your missiles.  Granted, there are some things you can't avoid with hellfires, but that's all a part of figuring out how to use them.  Just like the sabot rifle, there are certain situations where hellfires just won't cut it.  Being good with the weapon means knowing what you need to do to make the best use of it.

People have tried the bunny-hop tactic against me in my rocketeer, and, depending on how far away they are, I could just fire the missiles up or wait for them to land, then fire, and they would still hit.  Being airborne helps, too.  It may sacrifice mobility, but it makes them a bit more effective.
I think you're right, they are very useful, I got lvl 25 Bruiser and, for me, it is one of the only reliable mechs with the sharpshooter and Infiltrator ...

EliteShooter
May 31 2013 09:14 AM
We need a new game mode !

That will be a revolution in the game developpement !!!

Posted Image
Always liked these robots, finally gave them a test drive