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The Heatsink Update: Patch Notes


The Heatsink Update: Patch Notes

Coming June 18, the Heatsink Update is a balance patch that delivers a significant reduction in the heat generation of almost all of the weapons in HAWKEN in addition to some damage, rate of fire, and range adjustments.

Designer's Note

With the addition of the Technician and flat increase to all mech armor, overheating became too common and often frustrating. We want battles to last slightly longer and to contain more actual fighting, not downtime from overheating. The changes in this balance update also allow for sustain weapons to spam fire a bit more without as much concern about overheating.

Weapons

  • Point-D Vulcan
    • Decreased heat generation by 7.5%.
    • Increased damage by 4%.
    • Increased range by about 15%.
  • Submachine Cannon
    • Decreased heat generation by 7.5%.
    • Increased damage by 3%.
    • Increased range by about 15%.
  • Assault Rifle
    • Decreased heat generation by 7.5%.
    • Increased damage by 3%.
    • Increased range by about 15%.
  • Hawkins-RPR
    • Decreased heat generation by 7.5%.
    • Increased range by about 20%.
  • SA Hawkins
    • Decreased heat generation by 7.5%.
  • AM-SAR
    • Decreased heat generation by 7.5%.
  • Mini Flak
    • Decreased heat generation by 7.5%.
  • ReFlak-35
    • Decreased heat generation by 7.5%.
  • T32-Bolt
    • Decreased heat generation by 7.5%.
  • Flak Cannon
    • Decreased heat generation by 7.5%.
  • Slug Rifle
    • Decreased heat generation by 7.5%.
    • Decreased rate of fire by about 8%.
  • Sabot Rifle
    • Decreased heat generation by 7.5%.
  • KE-Sabot
    • Decreased heat generation by 7.5%.
  • EOC Repeater
    • Decreased heat generation by 7.5%.
  • Heat Cannon
    • Decreased heat generation by 7.5%.
    • Decreased rate of fire by 10%.
    • Decreased charged direct hit damage by 10%.
    • Decreased charged minimum damage by 10%.
  • Rev-GL
    • Decreased heat generation by 10%.
  • Seeker
    • Decreased heat generation by 7.5%.
  • Corsair-KLA
    • Decreased heat generation by 7.5%.
  • Hellfire Missiles
    • Decreased heat generation by 7.5%.
  • Grenade Launcher
    • Decreased heat generation by 7.5%.
  • TOW Launcher
    • Decreased heat generation by 10%.
  • Redox-O2
    • Decreased heat generation by 7.5%.
  • Helix Repair Torch
    • Decreased self-repair rate by 25%.
    • Decreased Amplified self-repair rate by 30%.



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195 Comments

Love the changes to the sustained weapons :) keep up the good work!
Helix Repair Torch
Decreased self-repair rate by 25%.
Decreased Amplified self-repair rate by 30%.

THERE IS A GOD!

The_Silencer
Jun 18 2013 08:18 AM
I like it too. Can't wait to play it myself! :)

View PostScapes, on June 18 2013 - 08:12 AM, said:

  • Mini Flak
    • Decreased heat generation by 7.5%.
    • Increased damage by 6%.
  • Slug Rifle
    • Decreased heat generation by 7.5%.
    • Increased rate of fire by about 8%
  • Heat Cannon
    • Decreased heat generation by 7.5%.
    • Increased rate of fire by 10%.
    • Increased charged direct hit damage by 10%.
    • Decreased charged minimum damage by 10%.

Oh s***.
Since the Corsair-MIRV isn't on this list, I assume it's heat generation wasn't adjusted?
berzerker time

View PostShadowGTR, on June 18 2013 - 08:28 AM, said:

Since the Corsair-MIRV isn't on this list, I assume it's heat generation wasn't adjusted?

thats part of the corsair kla
  • Assault Rifle
    • Decreased heat generation by 7.5%.
    • Increased damage by 3%.
    • Increased range by about 15%.
  • TOW Launcher
    • Decreased heat generation by 10%.
My CRT is going to love this!

View PostShadowGTR, on June 18 2013 - 08:28 AM, said:

Since the Corsair-MIRV isn't on this list, I assume it's heat generation wasn't adjusted?

That's a mode of the Corsair-KLA. Both modes were affected.

MexichanMan
Jun 18 2013 08:31 AM

View PostScapes, on June 18 2013 - 08:12 AM, said:

  • Mini Flak
    • Decreased heat generation by 7.5%.
    • Increased damage by 6%

Oh noes!!!! You've done it now! Xacius is going to dominate us all!!!
Well tech's will have to play it safer hence forth...

View PostScapes, on June 18 2013 - 08:12 AM, said:

  • Rev-GL
    • Decreased heat generation by 10%.
  • Grenade Launcher
    • Decreased heat generation by 7.5%.
My Grenadier just keeps getting better and better! Am glad to have the Helix Repair Torch balanced, though, so good job on that.

View PostScapes, on June 18 2013 - 08:12 AM, said:

  • Slug Rifle
    • Decreased heat generation by 7.5%.
    • Increased rate of fire by about 8%.

I like most the other changes by why did the Slug Rifle need a boost in ROF? Seems like the Reaper and Sharp Shooter are going to be a problem again with this. It's already annoying enough dealing with the range but at least with the slow reload time at least made it possible to respond before you got slammed again. Not sure how this will play out in-game but I don't think it will have a positive impact.

View PostScapes, on June 18 2013 - 08:12 AM, said:

  • Heat Cannon
    • Decreased heat generation by 7.5%.
    • Increased rate of fire by 10%.
    • Increased charged direct hit damage by 10%.
    • Decreased charged minimum damage by 10%.

Looks like there will be even more level 25 Scouts running around at higher levels of play now. Guess I need to get good with the Heat Cannon again.

Overall though really good patch and something that has been needed for awhile. I just hope what I pointed out above won't end up being the only weapons you see at higher levels of play.
I like this. I like it a lot. Still, the SA Hawkins will remain the worst weapon in the game. Seriously, guys, that weapon is terrible.

Fantus_Longhorn
Jun 18 2013 08:37 AM
I'm really looking forward to trying this out, looks like a good list of changes there :)
:wub: this --> Posted Image
I can't wait to play tonight and see how much fun the HEAT is going to be. And here I thought learning to use it lately was just a way to kill time.. Now it looks like that time was well spent indeed-y! This is going to be great. Anyone wanna buy 4 heavily used Heatsink Internals?
I would of rather seen a reduction in burst damage rather than an increase in sustained damage, over all adjustment look decent BAR the Vulcan, it didn't need less heat or more damage it just needed to lose accuracy at a slower rate.
Remove the randomness not increase it.

If the weapon damage keeps going up then the adjustments for a higher TTK will all be for nothing.
No C-Class balancing as yet D:

Still i can't be mad are you guys! Hawken <3

I missed the adjustments for the Slug rifle.... WHY OH WHY!

View PostWasabi_Wei, on June 18 2013 - 08:38 AM, said:

I can't wait to play tonight and see how much fun the HEAT is going to be. And here I thought learning to use it lately was just a way to kill time.. Now it looks like that time was well spent indeed-y! This is going to be great. Anyone wanna buy 4 heavily used Heatsink Internals?

Keep them. You only get a 1.5 reduction > 18.5 instead of 20 heat gen if my math is correct.

Dread_Lord_Pitr
Jun 18 2013 08:43 AM

View PostKejiGoto, on June 18 2013 - 08:35 AM, said:

View PostScapes, on June 18 2013 - 08:12 AM, said:

  • Slug Rifle
    • Decreased heat generation by 7.5%.
    • Increased rate of fire by about 8%.

I like most the other changes by why did the Slug Rifle need a boost in ROF? Seems like the Reaper and Sharp Shooter are going to be a problem again with this. It's already annoying enough dealing with the range but at least with the slow reload time at least made it possible to respond before you got slammed again. Not sure how this will play out in-game but I don't think it will have a positive impact.

View PostScapes, on June 18 2013 - 08:12 AM, said:

  • Heat Cannon
    • Decreased heat generation by 7.5%.
    • Increased rate of fire by 10%.
    • Increased charged direct hit damage by 10%.
    • Decreased charged minimum damage by 10%.

Looks like there will be even more level 25 Scouts running around at higher levels of play now. Guess I need to get good with the Heat Cannon again.

Overall though really good patch and something that has been needed for awhile. I just hope what I pointed out above won't end up being the only weapons you see at higher levels of play.

This will be Hellish, as if we already don't have enough rounds where both teams are almost exclusively Reaper + SS, now there'll be even more...
Sometimes i wonder who comes up with this shizzle.
So, currently, amongst SS and reaper players: the vast majority uses the slug rifle over the AM-SAR, ripper and hawkins, at least, those able to equip it. Why? It is simply the best gun.

So now, slug rifle gets buffed, the other ones do not. It was already by far the best gun available to both mechs, and yet you buff this gun specifically? (not that the SS/reaper needed ANY buffs whatsoever, both are pretty broken already even without any further buffs)
Yep Slug rifle will be the only optimal choice.

View PostScHizNiK, on June 18 2013 - 08:50 AM, said:

Yep Slug rifle will be the only optimal choice.
Already was, more so now. Yay monotony.

EliteShooter
Jun 18 2013 08:54 AM
Slug is now better than ever !! :D

View PostScapes, on June 18 2013 - 08:12 AM, said:

  • Slug Rifle
    • Increased rate of fire by about 8%.
Forgive bluntness but who's #BLEEP# idea was that?  Do ADH play this game?

Edit: Better judgement self-censorship.