Posted January 06 2013 - 10:57 PM
Summary: Since the last patch I have been having intermittant weapons failure during close quarters combat. Near as I can tell it happens after a dodge (possibly with a forward move after the dodge) but I am not certain how to reproduce the problem as yet. The weapons seem to stay in a locked down position for a period of time (long enough to die in most cases). The game engine seems to have them in a foward boost state. No amount of mouse micky seems to release them from lockdown.
Frequency: Random at this time.
System: Win7 64bit, 16gig ram, Geforce 650GTX, Netgear 4500, Motorola SB6121.
Posted January 06 2013 - 11:05 PM
ETA for $feature_you_want to be added to Hawken Open Beta: Imminent™
See someone breaking the rules? Don't reply, just hit Report. I am a player, not staff.
Drinking game: Check the daily stats. If I'm not the top, DRINK! (I'm joking!)
Posted January 06 2013 - 11:08 PM
Posted January 06 2013 - 11:14 PM
Edited by Houruck, January 06 2013 - 11:15 PM.
Posted January 07 2013 - 05:27 PM
Posted January 07 2013 - 06:31 PM
Posted January 07 2013 - 09:41 PM
Posted January 08 2013 - 09:50 AM
BEGIN Pitr's GEEK CODE BLOCK
GCS d? s: a- C++++ UL++++ P+++ L++++ E--- W+(++) N++ o+++ K+++ w--- !O M-- V-- PS+++ PE+++ Y(++) PGP+++ t* 5(-) X R- tv- b- DI-- D- G++ e++ h* r% y?
END Pitr's GEEK CODE BLOCK
Posted January 08 2013 - 10:01 AM
"The difference between theory and practice is smaller in theory than it is in practice"
Posted January 08 2013 - 10:50 PM
i7 3820 @ 4.4 ghz
gtx 550 ti
24 GB 1600mhz
Win7 64 bit
Will also note router info tomorrow, it's just almost 2 and I have work at 9
Posted January 09 2013 - 06:42 PM
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