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Weapons failure


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#1 RipperT

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Posted January 06 2013 - 10:57 PM

Bug: Both primary and secondary weapons fail to operate.

Summary: Since the last patch I have been having intermittant weapons failure during close quarters combat. Near as I can tell it happens after a dodge (possibly with a forward move after the dodge) but I am not certain how to reproduce the problem as yet. The weapons seem to stay in a locked down position for a period of time (long enough to die in most cases). The game engine seems to have them in a foward boost state.  No amount of mouse micky seems to release them from lockdown.

Frequency: Random at this time.

Severity: 4

System: Win7 64bit, 16gig ram, Geforce 650GTX, Netgear 4500, Motorola SB6121.

#2 Elix

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Posted January 06 2013 - 11:05 PM

I don't suppose you could video capture this in action? (Setting up screencapping can be a pain in the bunny, so if you don't have it set up already, you might not want to bother.)
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#3 RipperT

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Posted January 06 2013 - 11:08 PM

Sorry, I do not have recording software loaded at this time.

#4 Houruck

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Posted January 06 2013 - 11:14 PM

This happened to me yesterday on siege-bazaar. My TOW launcher animation stopped and I could not shoot with it for a few attempts. My ping was normal.

Edited by Houruck, January 06 2013 - 11:15 PM.

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#5 mantisftw

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Posted January 07 2013 - 05:27 PM

I believe this has happened to me as well, I hear the Tow launch but then nothing happens. It's usually in cqc when I'm dodging a lot.

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#6 SS396

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Posted January 07 2013 - 06:31 PM

I think I have experienced this also, a few times I have been in CQC and went for my TOW which for some reason was unavailable, when I noticed it didn't fire it had the animation of it reloading, like it had fired but it didn't or if it did fire it just disappeared into thin air.  I also seem to notice that the primary weapons seem to get untriggered even though you are holding down the mouse button.  Its like it thinks you let off the click.  I notice this a bunch with my vulcan.
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#7 BluddyPoo

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Posted January 07 2013 - 09:41 PM

I have my mains and secondary seem to freeze (not empd) for a longer than average time. Ive also had my TOWS seemingly dissapear in think air. Sound goes off, goes on cooldown, nothing fires. Seen it in Xacius' stream as well.

#8 Memag

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Posted January 08 2013 - 09:11 AM

I already reported this bug, couldn't figure out when it happens.

http://community.pla...ng-projectiles/
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#9 Dread_Lord_Pitr

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Posted January 08 2013 - 09:50 AM

Have had this a few times as well, mostly with secondaries (TOW, Hellfire, Sabot), but sometimes even on primaries (Seeker, Vulcan).
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BEGIN Pitr's GEEK CODE BLOCK
GCS d? s: a- C++++ UL++++ P+++ L++++ E--- W+(++) N++ o+++ K+++ w--- !O M-- V-- PS+++ PE+++ Y(++) PGP+++ t* 5(-) X R- tv- b- DI-- D- G++ e++ h* r% y?
END Pitr's GEEK CODE BLOCK

#10 The_Silencer

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Posted January 08 2013 - 10:01 AM

Happened to me a couple of times too. IIRC, the issue was my secondary.

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#11 Mertie

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Posted January 08 2013 - 10:17 AM

Happens to me with my secondary sometimes too.

#12 marshalade

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Posted January 08 2013 - 10:50 PM

Happens occasionally with primary and much more often with secondary. Between once and ten times per game game. That is to say, I see this almost every game. Not necessarily after dodges. Affects all weapons. Absolutely possible for this bug to happen multiple times in a row, I've had 4 TOWs in a row fail to fire. If I'm not mistaken, the animation will go through but the projectile never leaves the weapon. Will capture a few games tomorrow and upload footage. Let me state that this is NOT a ping issue, I've had it occur on both servers in US, and on ping anywhere from 40 to 180. Definitely a recent issue.

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gtx 550 ti
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Will also note router info tomorrow, it's just almost 2 and I have work at 9 :P

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#13 ApoC_101

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Posted January 09 2013 - 06:42 PM

Seriously this has been happening A LOT to me, it's definitely most prominent with primary fire it seems. I start shooting, then stop and go to shoot again, and nothing comes out, or hits the target, there is no firing at all. letting off the trigger and firing again works.
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#14 h0B0

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Posted January 09 2013 - 06:42 PM

happens when ever i have over 100 ping, it wasnt an issue before the patch tho. even when i had higher ping.

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View Post[HWK]HUGHES, on March 15 2013 - 08:35 PM, said:

Oh don't always listen to h0B0. Lol.





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