As we all know, there are serious issues with people leaving matches either mid-game, or directly following a match. Naturally, this leads to serious issues with matchmaking and game balance. One solution that has been put forward is to give a reward to players who stay in the same server for several matches in a row.
Add a chance for a player to receive a salvage bonus at the end of the match, given out at the same time as the HC. This salvage bonus would be in the form of a mech part salvaged from the battlefield, perhaps a limb or maybe even a cockpit. These salvage parts would be exchanged in the store for HC. I envision there being three or more tiers of salvage quality, with the higher tiers being less common, but worth more HC. The probability of receiving a higher quality drop, or even a salvage drop of any kind, would increase with consecutive matches in the same lobby. There would need to by a cap on how long this probability increases in order for salvage to not be completely OP in terms of HC collection; perhaps the cap would be five matches or so. Some careful consideration would be needed to determine the HC values of the various salvage tiers.
I think this is an interesting way to add a reward for staying in the same server for multiple matches while also incorporating the game's lore. I also think this is a good way to keep new players interested, and lessen the impression of an insurmountable grind. The fact that there's a chance something good might drop at the end of a match has an addictive quality as well, and may keep some people in game for longer than normal. At the end of the day this would function similarly to already proposed rewards, but I like the idea of tying in the fact that a bunch of mechs just got blown up.