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Dev Update - 2016-04-08

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From CapnJosh:


Contrary to popular belief, or maybe it's worry, I'm still here.  We're all still here.  Hawken is still here.  And quite a bit of progress is still being made every day.


We just still can't talk about it :)


Is it cool, like a Fight Club kind of "don't talk about it"?  yup.


Now on to all the fun with all the datas!


In short, there was an unfortunate deployment about a month ago that threw a lot of thing out whack.  Some temporary data loss even crept in.  <Queue the scary music used for when the scary nocturnal Illal carnivores come around>  During the process of fixing all this, a separate issue jumped in and added a bit more complication.  Imagine when a stray TOW rocket happens across your mech in mid-repair.  It's not catastrophic, since most everything is in the process of being fixed, but it's certainly been anything but convenient.


The goal from here going forward is to first prop up the data layer with some extra love and attention.  Then we're going to continue turning toward more polish and performance.  Then we're going to start seeding the world with some good bits of new Hawken love - this is when things start to get happier.  Then we're going to head into what some in the industry have fondly described as "launch season", that wonderful time of year when a game gets to show if how much its been training in the off-season.


I will leave you to ponder the wonder that is Hawken, and of course to reply with pithy giphy posts, because if we're all honest, those have a high rate of enjoyment.




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