The Civ's pucks can be hit by hitscan and projectiles in the next update.
That's great! Still concerned you made the Civ even more useless by reducing its' damage, but, it might work out.
The changes were made due to a general consensus of the PC community testers and the console community players complaints, plus video and statistical evidence that those mechs let us come to the conclusion that lead to the changes we made.
I can't argue for the PC version, but I've yet to come across any person playing the Ord on XB1 who was unstoppable with any configuration - and I'm not super good or hardcore about playing the Ord. I won't mention names, but the people I see doing well with the Ord is typically players who are known almost exclusively to play the Ord, because they lead the team score at the end of a game, for instance, if I jump in a match near the end .The problem lies within players not reacting accordingly. If I see an Ord coming at me with the PN, then I know I need to keep distance. The ones who die quickly from the Ord don't take steps to avoid getting hit by it, and the ones who are 'appear' good with the Ord apart from myself tend to just walk in a beeline toward the enemy, and because both parties are incompetent, the Ord gets the kill and the receiving player has no one to back them up in the immediate followup; at this point the Ord is vulnerable, having to manage heat to stay alive. They are a"one-trick pony".
We're against one shotting people, and the Civ was capable of that.
The Civ was capable of one-shotting(technically it's two shots) sitting ducks - players who lack awareness. You know why? Because they're off in the distance not being challenged by anyone. Civs aren't confrontational, but if they are, they usually tradeoff for self-damage because they're right in another player's face.
The Ord was capable of wiping out B/C classes in 2-4 shots by managing high heat prior to the nerf.
It appears you are considering two individual shots of the mag done simultaneously as one, but just because it's technically possible doesn't mean it's always applicable. You have to consider the other mechanics of the gameplay and the encounters. With this new nerf, the dbl-mag Ord 'could'(maybe) kill an A Class with a minimum of 2-3 shots, B class with 4-6, and C Class with 6-8, but, it's within the matter of having the utmost patience and time, and being exposed on radar even longer, to pull off.
It would make more sense, at the very least, to allow each shot to generate less heat now that it does considerably less damage overall over a longer period of time. I say that since I've played the Ord, and it seems like I can't stay in the fight long enough to make a difference. Before I realized the nerf, I found myself overheating way too much, just trying to fend off the enemies.
Edited by XPloyt, 20 May 2017 - 05:09 AM.