Played again last night to some very mixed feelings.
Unlike others, my FPS has been solid and steady since the first parity update. For that I'm thankful.
Since the update yesterday though, there has been terrible hit detection and many other players appear to be teleporting great distances (and are practically untouchable because of it).
In the first 4 days, I didn't experience problems like this with lag. The hit detection was a little spotty... but last night I could tell that 50% of my shots weren't landing - most of those seemed to even disappear coming out of the barrel. In all fairness, it seems that other players were having the same problem hitting me: on my screen it looked like they had shot at me... sometimes I'd even see the flash like they'd hit me... but there was no damage done. It made for some very long, very frustrating engagements. There were some players who did not seem at all affected by the lag and hit detection issues though, as evidenced by them have triple the score of other players of similar skill.
Another thing that has been really bugging me since the update is the walls. I know the walls in Hawken have always been a little sticky, but I never had that much trouble with them. Since the parity update/soft launch, I am constantly getting stuck on walls; not just the corners, but also along the long flat parts. If I had to guess, it has something to do with controls - like I can't keep my mech from going that extra step that lodges them up against it... and then it's hard to get them moving again, like there's molasses on my feet.
And a few things grinding my gears which aren't related to the 5/30 update:
G2 Sharpshooter and Reaper... Seriously? C'mon! A sniper is already a pain in the neck, but they were balanced right previously, to where one with good reflexes and attention could reasonably expect to be able to get out of the line of fire in time before that final shot picked off that last sliver of health. Now, there is no last sliver of health - you're dead unless you are already trying to get out of the line of fire before their first shot. We all know about the mistake of the G2 mechs... but these were a total plague last night.
The lack of a garage in the between game lobby is a curse - a compounding of a plague. It was already a plague on matchmaking that half the players in a match would leave at the end of the match to go buy stuff, but now, without the ability to go in and tinker with the mechs in the garage at all, it's become such that almost everyone leaves at the end of every match. Getting a functioning garage into the game lobby is a huge priority.
Also, the broken team chat is a big issue in objective games right now, especially Siege. I'm sure the devs are well aware of it... just wanted to say it.
AND, FOR THE LOVE OF ALL THAT IS GOOD, CAN WE GET AN ANSWER AS TO WHERE THE NIEF AND CHARGE ARE IN THE PC BUILD?