HAWKEN game servers will be unavailable on 4/24/14 at 9:30 a.m. PDT (GMT-7) as we deploy our April Update.
Forgot Password? SUPPORT REDEEM CODE

Jump to content


Night combat?


  • Please log in to reply
187 replies to this topic

Poll: Should there be night combat? (1068 member(s) have cast votes)

Should there be night combat?

  1. YES AWESOME IDEA (745 votes [76.33%])

    Percentage of vote: 76.33%

  2. only if its easy to implement (193 votes [19.77%])

    Percentage of vote: 19.77%

  3. no i like photosynthesis (20 votes [2.05%])

    Percentage of vote: 2.05%

  4. meh (18 votes [1.84%])

    Percentage of vote: 1.84%

Vote Guests cannot vote

#181 Grendel_Echo

Grendel_Echo

    Advanced Member

  • Members
  • PipPipPip
  • 32 posts
  • LocationPiaseczno, Poland

Posted April 15 2014 - 01:02 AM

Another great idea :).
But I wouldn't like to play completely all the time in dark/night, rather to have only a few very dark (but key) places on map, where the use of thermal optics would be vital, like some underground bunkers with one or two goals to achieve. Playing partially in bright area, partially in dark, where some mechs can utilize their advantages (cloaking) more than others.

#182 Sadistic_Dentist

Sadistic_Dentist

    Advanced Member

  • Members
  • PipPipPip
  • 114 posts
  • LocationPoland/Polska

Posted April 15 2014 - 03:24 AM

Great idea. There also should be a cheap, 1-slot passive item or internal called 'Reflector', which is... Well, a reflector, something like a flashlight.

How do you like it?

Edited by Sadistic_Dentist, April 15 2014 - 07:38 AM.

WoT: P2W, NEVER MOOOOREEEE!!!
WT: Nice game, waiting for tanks
MWO: P2W, movement is fuzzybunnied up
HAWKEN: Great game, but crashes sometimes

#183 AmpliFIRE

AmpliFIRE

    Advanced Member

  • Members
  • PipPipPip
  • 58 posts
  • LocationGermany

Posted April 15 2014 - 04:19 AM

Quote

Great idea. There also should be a cheap, 1-slot passive item or internal called 'Reflector', which is... Well, a reflactor, something like a flashlight.

How do you like it?   

Well, I like this idea.
Why we wont get a 1 slot flashlight-  and a 2 slot night-vision-internal.
If this kind of gamemode ever gets implemented.

Edited by AmpliFIRE, April 15 2014 - 04:59 AM.

Posted Image

http://www.blue-vengeance.de


Please excuse my mistakes.

No one is perfect and that's also true for me and my English.


#184 Sadistic_Dentist

Sadistic_Dentist

    Advanced Member

  • Members
  • PipPipPip
  • 114 posts
  • LocationPoland/Polska

Posted April 15 2014 - 04:58 AM

@AmpliFIRE

Good idea.
WoT: P2W, NEVER MOOOOREEEE!!!
WT: Nice game, waiting for tanks
MWO: P2W, movement is fuzzybunnied up
HAWKEN: Great game, but crashes sometimes

#185 Clinchicus

Clinchicus

    Member

  • Members
  • PipPip
  • 21 posts

Posted April 15 2014 - 02:13 PM

Lightning can easily create a dramatic environment - they've done well with well-lit scenarios, I'd love to see a dawn/dusk version and a night version of the maps.

Dynamic lightning can also work wonders for gameplay. I still remember playing the original Doom - walking into a room and the lights go out *completely*...then you hear the demons and are forced to flee clumsily by the sporadic light of your muzzle flashes. Epic.

#186 Nanovirus

Nanovirus

    Newbie

  • Members
  • Pip
  • 8 posts
  • LocationUnited Kingdom

Posted April 17 2014 - 08:15 AM

Anyone for some night time battles on a map named "Shipyard"?

Posted Image

   A short story of mine to go alongside it to capture the mood.

--{{"The water reflected the incoming shell with resolution as crisp as it shone within my visor. Chains and hooks lightly battering in the salty wind, I felt at home. My once naval town has become a place of destruction and chaos. The smouldering husk of my best friend "Raider" lies against a crane, ceasing it into place. Through my smart system targeting It confirms Raider is no longer active. All systems and subsystems inside have failed. It's difficult to distinguish from this distance if the greasy liquid depositing from the rear of the blast hole behind the cockpit is that of high pressure pneumatic fluid or blood. Regardless, I must fight on to secure my stronghold in my hometown. The rust on my joins date me old and frail. The water reflected the incoming shell with resolution as crisp as it shone within my visor. The whirring from the 120mm sabot is the will be the last thing I record"}}- - #End-recording.
- #BLACK_BOX-capture
-
-
-
- #PRE
- #INVESTIGATE_BLACK_BOX
- #CLASS: CR-T
- #PILOT: "S%DEAN"
- #MEANS: AI [subsystem]-//:Black_box_retrieval
- [download uplink complete]
- [wipe? Y/N]
-
- [Y]
Posted Image

#187 Toxic_pirate

Toxic_pirate

    Newbie

  • Members
  • Pip
  • 4 posts

Posted April 19 2014 - 04:11 PM

Night Combat Would Be Awesome It Should Have Been In The Game In The Begging!

#188 bmendonc

bmendonc

    Member

  • Members
  • PipPip
  • 11 posts

Posted April 19 2014 - 06:08 PM

View PostElSalo, on April 20 2011 - 01:46 AM, said:

Night combat + smoke grandees = close combat.

Sounds cool. Just add thermal vision.

+1 to thermal vision, but make it use fuel, though very slowly... (and of course give us more fuel on that map)




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users